WIN BY SIX
If you lead by six or more at the end of regulation, you win. If neither team does, OT.
Take a six point lead at any point during OT1, the game ends and you win, or win with a five point lead at the end of the period. In OT2 you can win with a five point lead during the period or a four point lead at the end of the period, and so on, decreasing the winning margin by one each period.
Anticipated effects include:
- Reduced impact of officiating errors. You should have lead by six and won at the end of regulation, but a reffing error left you up by only four. After ten more minutes of play, you lose by four. The refs kept your opponent alive, but you got outscored by eight the rest of the way, which takes some punch out of your claim to deserve the win. (If you get to OT5 and next score wins a single call can be decisive, but oh well. Games won’t often get to that point.)
- Fewer foul-to-stop-the-clock situations. Late in Q4, if you trail by a little more than five, you might foul to stop the clock. That’s much like today, except you’re aiming for -5 instead of 0.
In OT, they’ll be rare. In OT1, if you trail by exactly five (you can’t trail by six) and the shot clock is off, you won’t let your opponent wait out the clock. This is the only FTSTC situation in OT, and one FTM ends it. - Less garbage time. Since you only need to be within five to get to OT, you’re less likely to be in a hopeless situation. If it takes a 15-point margin to make a game hopeless today, it takes 20 to make that game hopeless under Win By Six.
- Many dramatic potentially decisive possessions in OT. “Offense wins with a score. Defense needs a stop to stay alive.” Stop on each end and the situation repeats.